Posted today was the "v1" patch series implementing threaded/atomic console infrastructure for printk. This is one of the last steps needed before the real-time (PREEMPT_RT) support can be finally mainlined into the Linux kernel...
After earlier this week providing the initial Linux benchmarks of the AMD Ryzen 9 7950X3D across many Linux gaming tests as well as nearly 400 other tests, in today's article I am looking at the AMD Ryzen 9 7900X3D as the 12-core / 24-thread processor with the hefty 128MB L3 cache on this Zen 4 desktop processor. Due to having less time with the 7900X3D thus far, today's article is just getting things started in looking at the Linux gaming performance -- both native Linux games as well as many Windows games running on Linux thanks to Valve's wonderful Steam Play (Proton + DXVK / VKD3D-Proton) software.
The rolling-release openSUSE Tumbleweed package has begun rolling out a new "patterns-glibc-hwcaps-x86_64_v3" package that is automatically installed on supported systems and allows for automatically installing "recommended" x86-64-v3 optimized packages where available in the name of enjoying greater performance...
For those doing large Linux kernel builds such as with the "allyesconfig" build option for including as many of the available drivers as possible into the assembled Linux kernel image, objtool improvements ready to go with Linux 6.3 should cut down on the RAM usage and also speed-up the kernel build time. These improvements were motivated by Linux kernel developers beginning to run out of memory when trying to carry out the "allyesconfig" kernel builds on desktops with 32GB of RAM...
Going back to 2016 Intel began work on the SoundWire support for Linux, the MIPI standard started in 2014 to help consolidate audio interfaces between PC and mobile hardware. In preparation for seemingly new AMD hardware coming to market with SoundWire support, AMD engineers recently began working on an AMD SoundWire driver...
While the open-source Mesa 3D drivers are most well known for use on Linux, they are used by other platforms too like Haiku, the BSDs, and even Microsoft Windows with WSL and the like. For those making use of the Mesa 3D drivers on the BeOS-inspired Haiku operating system to enjoy OpenGL support, merged for Mesa 23.1 is an improved EGL implementation for that platform...
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