Merged last year for the Linux 5.16 cycle was FUTEX2's futex_waitv() system call for waiting on multiple futexes in order to better match the behavior of Microsoft Windows. This FUTEX2 initiative was driven as an effort to further enhance Linux gaming performance/efficiency particularly for Valve's Steam Play. Originally there were other goals with FUTEX2 and now we are seeing another one of those being worked on: NUMA awareness...
The Khronos Group has published OpenCL 3.0.12 as the newest version of this API for compute across heterogeneous platforms, but mostly known for GPU compute...
CloudFlare has long relied upon Nginx as part of its HTTP proxy stack but now has replaced it with their in-house, Rust-written Pingora software that is said to be serving over one trillion requests per day and delivering better performance while only using about a third of the CPU and memory resources...
The Khronos Group's Vulkan Working Group today released Vulkan API 1.3.228. Aside from the usual assortment of fixes/clarifications to the Vulkan spec, this spec update promotes one of Valve's existing extensions aimed at enhancing Direct3D 12 emulation with Vulkan onto being a formal "EXT" extension...
It was just a few days ago that Godot 4.0 Alpha 17 was released while also announcing that W4 Games as the start-up created by Godot Engine developers has raised $8.5M USD to advance the open-source Godot ecosystem. They are now celebrating by releasing the long-awaited Godot 4.0 beta release...
In addition to Microsoft continuing to work on OpenGL / OpenCL / Vulkan atop Direct3D 12 by leveraging Mesa in order to benefit Windows Subsystem for Linux (WSL2) and related use-cases, Microsoft engineers have also been working on exposing video acceleration to Linux software backed by Direct3D 12 Video Acceleration...
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