Open-source News

Go 1.18 Released With Generics, Fully Integrated Fuzzing, ~20% Performance Improvements

Phoronix - Wed, 03/16/2022 - 03:24
Go 1.18 is out today as a significant update to this Google-backed programming language while continuing to still maintain Go 1.x compatibility...

Google Finally Announces Steam For Chrome OS

Phoronix - Wed, 03/16/2022 - 02:07
It's been expected for many months now, but Google today at their Game Developer Summit keynote formally announced that Valve's Steam gaming client is coming to Chrome OS...

The Linux Foundation Welcomes New Board Members from Ericsson, Fujitsu, Meta, Panasonic, Sony, and VMWare

The Linux Foundation - Tue, 03/15/2022 - 22:47

The Linux Foundation’s Board of Directors represents a cross-section of our membership–from different industries with different backgrounds and expertises. This broad, diverse group works hard to ensure the Linux Foundation is achieving its mission to unlock the power of open technology to drive shared innovation for the collective benefit. Their expertise, passion, and work is essential to our joint successes. 

Some of the Board is elected by the other members and their terms are limited. The Board also has turnover as executives in our members’ companies change roles. This year we welcome five new members to the Board. We are excited for the breadth of experience that will make the work we all do more impactful. Read more about each one: 

Suzanne Ambiel is an 11-year veteran of VMware and “experienced traveler” in the technology space, Suzanne caught the open source bug late in life, but now considers herself “all in” thanks to a few inspiring, influential, and patient leaders. During work hours, you’ll find Suzanne playing dual roles — behind the scenes of VMware’s Open Source Program Office and in VMware’s Brand & Creative team. But when the whistle blows, she’s likely out riding the trails, walking her two dachshunds, or pondering why her sourdough didn’t rise (again).

Tim Bird is a longtime Linux kernel developer, with over 25 years experience with the Linux kernel and open source community. He is a principal software engineer and general Open Source technologist at Sony Corporation. Over the last 2 decades he has been involved with many projects in the Linux Foundation and other trade associations to enhance Linux for use in embedded and consumer electronics products. Tim is the founder of the Embedded Linux Conference and the elinux wiki. He recently served on the Linux Foundation Technical Advisory Board, and was previously the CTO of Lineo, an early embedded Linux company.

Ben Maurer is a software engineer at Meta focusing on privacy and security. He joined Meta in 2010 as a member of the infrastructure team where he played a key role in driving the performance and reliability of Meta’s products. Over the course of his time at the company, Ben has worked on several technologies that Meta has open sourced, including jemalloc, Folly, Thrift, and HHVM. He has also built deep partnerships with the open source community such as bringing Restartable Sequences to the Linux kernel and building a team within Meta dedicated to contributing to open source web browsers. Ben is one of the co-creators of the Diem blockchain and led Meta’s technical contributions to the project.

Ben also worked at the White House in 2014 as part of the U.S. Digital Service where he improved the communication tools used by the President and his staff.

Before joining Meta, Ben was an engineer at Google after the company acquired the startup he co-founded, reCAPTCHA, a system that determines if a user is human while simultaneously digitizing books. Ben has also contributed to the Mono and GNOME open source projects.

Shojiro Nakao is a general manager of the R & D Division of the Automotive Company of Panasonic. He is responsible for the development and management of automotive software platforms. He has been working with Linux for over 15 years, in a variety of product development, including mobile, IoT, and automotive devices. Responsible for software platform development, he has been promoting Panasonic’s collaboration with various open source communities. In addition, he is a steering committee member of Automotive Grade Linux.

Phil Robb is the Acting Head of Ericsson Software Technology (EST), where he leads a passionate group of engineers developing open source software across a wide range of projects including Linux, OpenStack, Kubernetes, and ONAP among many others.

Prior to Ericsson, Phil was the V.P. of Operations for the Networking Projects at the Linux Foundation including ORAN, ONAP, OpenDaylight, and Anuket.  In that role, Phil led a team of technical staff who oversaw community software development based on DevOps and open source best practices.  Prior to the Linux Foundation, Phil spent 12 years with Hewlett Packard working on Linux and Open Source starting in 2001.  There, Phil formed and led HP’s Open Source Program Office responsible for open source strategy, tools, processes, and investments as HP transitioned from Unix to Linux in the Enterprise Server market.

The post The Linux Foundation Welcomes New Board Members from Ericsson, Fujitsu, Meta, Panasonic, Sony, and VMWare appeared first on Linux Foundation.

AMD Announces Ryzen 7 5800X3D Shipping On 4/20, New Mainstream CPUs

Phoronix - Tue, 03/15/2022 - 21:20
AMD today announced the ship date and suggested pricing for their much anticipated Ryzen 7 5800X3D processor as well as new Ryzen 7/5/3 series processors...

Intel Announces €33 Billion Investment In The EU

Phoronix - Tue, 03/15/2022 - 21:14
Intel announced today their initial investment of over €33 billion into the EU as part of their IDM 2.0 strategy...

Academy Software Foundation: Digital Transformation of the Entertainment Industry is Driven by Open Technology and a Visionary, Inclusive Community

The Linux Foundation - Tue, 03/15/2022 - 21:00

In a new case study released by Linux Foundation Research, in collaboration with the Academy Software Foundation, entitled Open Source in Entertainment: How the Academy Software Foundation Creates Shared Value, we learn a compelling story of how open technology and the people who create visual effects (VFX) for motion pictures transformed a highly competitive industry.

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The Academy Software Foundation (ASWF) was formed as an entertainment industry collaboration with the Academy of Motion Picture Arts & Sciences, the organization behind the Academy Awards (aka the Oscars). ASWF has been steadily releasing software projects contributed since its inception in 2018. Four projects are fully adopted, and six are in incubation. 

Adopted Projects
  • OpenVDB is an industry-standard library for manipulating sparse dynamic volumes used by visual effects studios to create realistic volumetric images such as water/liquid simulations and environmental effects like clouds and ice. 
  • OpenColorIO is an industry standard for consistent color management across VFX and animation pipelines used on hundreds of feature film productions. It touches nearly every pixel of every visual effects frame in most major motion pictures. 
  • OpenEXR is a standard HDR image file format for high-quality image processing and storage, one of the foundational technologies in computer imaging. 
  • OpenCue is an open source render management system used to break down complex jobs into individual tasks. 
Incubating Projects
  • OpenTimelineIO is an Open Source application programming interface and interchange format for editorial timeline information.
  • MaterialX is an open standard for exchanging rich material and look-development content across applications and renderers. 
  • Rez is an open source, cross-platform package manager that creates standalone configured environments for third-party and proprietary digital content creation software. 
  • DPEL is the Digital Production Example Library, which are digital sample assets that content creators can use for instructional purposes 
  • RawtoACES  is a software package that converts digital camera RAW files to ACES container files containing image data encoded according to the Academy Color Encoding Specification (ACES) 

The entertainment industry now has a home, process, and governance structure to manage open source projects essential to movie, television, and gaming production. Any new project can be proposed, and projects are managed according to a project lifecycle policy that provides various requirements and project benefits. Many ASWF projects have been foundational to creating visual effects and major motion pictures in their entirety. These elements continue to thrill audiences around the world.

The ASWF has been steadily releasing new software projects since its inception in 2018.

In addition to hosting technologies for the entertainment industry, the ASWF provides a neutral forum to coordinate open source project efforts, a common build and test infrastructure, open governance, more consistent open source licensing, and a clear path to participation for individuals and organizations wanting to advance the open source ecosystem for the motion picture industry. 

In doing so, the ASWF has brought together leading studios such as DreamWorks Animation, Sony Pictures Imageworks, Walt Disney Studios (including Pixar, LucasFilm, Industrial Light & Magic, Blue Sky Studios), Warner Bros., DNEG, Netflix, and technology vendors that support the film and gaming industries. 

Open Source collaboration in the entertainment industry was not always such a pretty picture

Circa 2014, the motion picture industry faced fragmented software infrastructure issues, with proprietary solutions not based on open source software or running on open source operating systems. These platforms were also not providing the innovation needed to create the landmark films and television programs we enjoy today. So it necessitated that each VFX and film studio build their own tools.

The studios had a core desire to move from their closed systems to more open ones like Linux. However, the motion picture industry’s challenges were not about accepting open source software but about getting the industry ecosystem to participate and collaborate in open environments. 

As we learn in the case study, at visual effects studios such as SONY Pictures and ILM, there were no common build systems outside any company’s networks, so it became increasingly difficult to figure out the proper instructions to build the open source software that any industry contributor had released. 

It was challenging to align dependencies and versions, leading to “versionitis” as projects required different versions of dependencies. Additionally, when maintainers left a company that “owned the project,” the codebase languished – such was the case with SONY DreamWorks’ OpenColorIO and ILM’s OpenEXR software, as detailed in the report.

As a result, studios were reluctant to take dependence on other companies’ projects and even more unwilling to contribute their intellectual property back to another company’s project. Add in a layer of one-sided contribution agreements, modifications to standard open source licenses, and other legal impediments. It was clear the status quo could not scale to meet the industry’s growing needs. 

The entertainment industry’s open source ecosystem depends on its people

As detailed in the report, the Academy and Linux Foundation spent nearly two years working with industry stakeholders to build a better, collaborative solution, resulting in the ASWF and its associated projects. None of the success that ASWF now enjoys would have been possible without the engineers, the software developers, and the filmmakers that support the underlying ecosystem. And participating in this ecosystem has tangible benefits for the contributors.

ASWF has also become a focal point for driving new interest in software development in the motion picture industry and recognizing the contributions of its community members thanks to the “Behind the Screens” interview series featuring over two dozen software developers in the industry, along with the launch of a Diversity and Inclusion working group to raise the profile of underrepresented people in these roles.

While the ASWF has made great strides since its inception in 2018, it is still a young organization but has found its place in the industry. Diversity and Inclusion initiatives are leading the way towards educating the entertainment industry to help them attract more diversity within its ranks. New efforts underway, such as DPEL (formerly Open Asset Repository), will provide sample content to breed and help new aspiring content creators learn the trade.

Why is this research so valuable? We’ve seen related examples in telecommunications, energy, automotive, and public health, where many of these projects started as individual efforts looking for a neutral home at the Linux Foundation. Over time, these communities of competitive contributors found it beneficial to collaborate. 

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Although the entertainment industry has unique requirements for its vertical applications, the story behind the creation of the ASWF can serve as a “roadmap” for leaders in other industries to get a win-win by shared investment and collaboration in open technologies. Open source in entertainment is another example of open source value creation. Read the full report HERE.

The post Academy Software Foundation: Digital Transformation of the Entertainment Industry is Driven by Open Technology and a Visionary, Inclusive Community appeared first on Linux Foundation.

Linux Scheduler Build Improvements From "Fast Kernel Headers" Queued, FKH v3 Posted

Phoronix - Tue, 03/15/2022 - 18:50
Published at the start of the new year was 2.3k patches providing "fast kernel headers" as a major speed-up to Linux kernel build times and addressing the dependency hell among all the header files in the Linux kernel source tree. It will likely take some time for that massive patch series to work its way to mainline in full, but at least for Linux 5.18 already the patches touching the kernel's scheduler area are ready to land...

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