AMD on Friday sent out new patches for enabling some new graphics IP "blocks" as part of their block-by-block enablement strategy they've been using to introduce new GPU support to their Linux graphics stack by focusing on smaller patch series with versioned parts of the GPU rather than big monolithic patch series with colorful fishy codenames...
The Intel XeSS SDK 1.0 release happened last September while now has been succeeded by XeSS SDK 1.1. Though like the prior release, the XeSS SDK isn't fully open-source with just the bits around game integration being public...
AMD has been teasing FidelityFX Super Resolution 3 (FSR3) as the latest version of their game upscaling tech that will be released later in the year. AMD began showing off FSR 3 to game developers this week at GDC while also re-affirming their open-source commitment...
Not to be confused with Valve's downstream, VKD3D-Proton, that is used by Steam Play but Wine's VKD3D codebase itself is out today with a new version of this Direct3D 12 on Vulkan implementation...
Recently I provided a fresh look at the Intel Arc Graphics Linux gaming performance with the newest open-source drivers. While it was a letdown with some of the newer Steam Play games still not working due to current limitations of the Intel "ANV" open-source Vulkan driver and some Vulkan performance issues in other titles, one area that stood out was the very good Linux OpenGL performance. That made me curious to look at the workstation OpenGL performance for Intel Arc Graphics, which is the focus of today's testing.
Intel's open-source engineers continue to be quite busy working on their Meteor Lake enablement ahead of those initial mobile processors shipping later this year...
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