Open-source News

How to avoid waste when writing code

opensource.com - Sat, 07/17/2021 - 15:00

The long road toward quality is filled with diversions, false starts, and detours. The enemy of quality is waste, because waste is never desirable. No one pays anyone to deliver waste. We sometimes tolerate waste as part of the process of making something useful and desirable, but the more we can reduce waste while making something, the better.

In software engineering, waste can be expressed in a few ways:


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O3DE Game Engine Seeing Progress On Linux Editor

Phoronix - Sat, 07/17/2021 - 02:39
The Open 3D Engine spun out of Amazon's Lumberyard game engine has been seeing progress on Vulkan 1.2 API work as well as Linux porting at large, including the bringing up of the game engine's editor on Linux...

KWinFT Lands Code To Now Use WLROOTS For Wayland

Phoronix - Sat, 07/17/2021 - 02:24
The KWinFT fork of KDE's KWin compositor has landed its support for using the WLROOTS Wayland library...

Linux Gaming Performance With Radeon Vulkan NGG Culling

Phoronix - Fri, 07/16/2021 - 21:30
The newest performance optimization merged this week for Mesa's "RADV" Radeon Vulkan open-source driver is NGG culling for Navi 1x/2x graphics cards. NGG Culling "NGGC" isn't enabled by default at this time but can be easily activated and depending upon the software under test can provide some minor performance gains on top of all the other optimizations seen in recent times for RADV.

Graphics Driver Changes Begin Queuing For Linux 5.15

Phoronix - Fri, 07/16/2021 - 19:24
An early batch of "drm-misc-next" changes has been sent to DRM-Next for queuing to ultimately land with the Linux 5.15 kernel...

Coreboot Making Progress On Running More Of It In 64-bit Mode

Phoronix - Fri, 07/16/2021 - 17:52
Recently in Coreboot Git has been more work on expanding its (experimental) 64-bit mode for execution...

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