While there has been less major progress to report on Mesa's Zink OpenGL-over-Vulkan code in recent weeks, Mike Blumenkrantz of Valve and others continue optimizing and fixing this increasing useful implementation. Most recently the game Bioshock: Infinite is running on Zink and there are more fixes in aiming toward OpenGL 4.6 conformance...
In early September AMD posted their new "amd-pstate" CPU frequency scaling driver for Linux that leverages ACPI CPPC data available with Zen 2 and newer processors for making wiser frequency scaling decisions. The goal of AMD P-State is to offer better performance-per-Watt and today they have posted a new revision of this driver...
Well known AMD open-source OpenGL driver developer Marek Olšák has landed another big batch of patches to further lower the driver overhead of this Linux OpenGL driver...
Earlier this year was talk of finally retiring the Intel "i965" Mesa classic OpenGL driver along with the rest of the "classic Mesa" driver code now that it's been replaced by the Crocus Gallium3D driver and the other open-source Mesa OpenGL divers all using the modern Gallium3D architecture. Those plans are still on but shifting now into 2022...
With X.Org Server 21.1 having finally shipped this week, the X.Org Server Autotools build system support has been killed off...
A set of patches improving the return trampoline "Retpoline" code used for Spectre V2 mitigations has made its way into tip.git's "objtool/core" staging area ahead of the upcoming Linux 5.16 merge window...
It's been nine months since the release of Wayland 1.19 while now release plans have been drafted for Wayland 1.20...
Running the newest Steam client beta paired with the newest Proton Experimental should yield more Windows games working on Steam Play with Linux...
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