Open-source News

OpenVDB 9.0 Released With NanoVDB GPU Support

Phoronix - Sat, 10/30/2021 - 16:50
OpenVDB is the software open-sourced by DreamWorks Animations that is now part of the Academy Software Foundation as a sparse volume data structure and associating tooling with a particular focus on visual effects and animations for film production. OpenVDB 9.0 is out today as the latest major update to this library...

Stargate Is The Newest Open-Source Digital Audio Workstation

Phoronix - Sat, 10/30/2021 - 15:00
While Ardour is arguably the most well known open-source digital audio workstation (DAW) solution, there are also other offerings like Zrythm and others while now "Stargate" is the newest option available...

7 ways anyone can contribute to Open Practice Library

opensource.com - Sat, 10/30/2021 - 15:00

The Open Practice Library is a community-driven collection of practices for teams to use in support of working together. A "practice" is a behavior or "trick" that teams use to improve how they achieve their goals. Sometimes those goals are technical, like programming and IT, but all teams can use help defining their practices. Whether you're a teacher, event planner, salesperson, or artist, the process is important.


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Void-Linux-Powered Project Trident To Cease Operations

Phoronix - Sat, 10/30/2021 - 12:00
Project Trident had been an operating system originally based on TrueOS/FreeBSD before shifting to Void Linux as its base and worked on various innovations like OpenZFS-based root installations but now the developers behind the ambitious advanced desktop OS project have decided to call it quits...

Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

Phoronix - Fri, 10/29/2021 - 23:42
While there has been less major progress to report on Mesa's Zink OpenGL-over-Vulkan code in recent weeks, Mike Blumenkrantz of Valve and others continue optimizing and fixing this increasing useful implementation. Most recently the game Bioshock: Infinite is running on Zink and there are more fixes in aiming toward OpenGL 4.6 conformance...

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